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This is a wide "belt" for a costume I have been working on. The pictures I have carved on it come from a computer game I really enjoy called Darkest Dungeon. The art work in the game is amazing. I sketched the various characters on paper until I was happy with them, and then put them on the leather. It was challenging as there are many shadows that I had to figure out. 

 

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The other problem I had was not thinking far enough ahead to figure out how I would transition from one figure to the next. The boat wreck kind of got a bit overworked, but it's one of the bigger scenes I've ever done.

 

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When marking this character on the leather I was worried about making the scene too busy again, so I didn't put much background behind it. Then rather than cut the leather for the columns in the back, I just beveled them.

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Posted

Looks very good - look forward to seeing the completed project!

Gary

Cowboy 4500, Consew 206RB-4

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I join the opinion of Gary. Looks very cool. I especially liked the Siren :):)

 

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Blimey, that is a lot of detail! Really beautiful, especially that shipwreck.

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On ‎7‎/‎2‎/‎2018 at 12:09 PM, garypl said:

Looks very good - look forward to seeing the completed project!

Gary

Thanks! I've finished with the tooling and have started dying it. I'll get some pics on the weekend.

On ‎7‎/‎2‎/‎2018 at 1:16 PM, ABHandmade said:

I join the opinion of Gary. Looks very cool. I especially liked the Siren :):)

 

Ha! Thanks. There is something fishy about the way she turned out. :)

On ‎7‎/‎2‎/‎2018 at 1:32 PM, Prusty said:

Blimey, that is a lot of detail! Really beautiful, especially that shipwreck.

Thanks. It was tricky trying to differentiate between shadows, and make the wood, rocks and sail cloth look distinct from each other. The back wall of the cavern also puzzled me, trying to show perspective. Anyways, I'm glad you like it. Thanks for the comment. 

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6 minutes ago, Joseph1836 said:

What's kind of buckle you going to use 

I was thinking about using a double pronged buckle, like a weight lifting belt, but I'm not sure.

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